GtkRadiant Editor Manual: Map Building Basics 3/28/2026 11:09:00 AM Add Comment Once you have the editor installed and the preferences set, open the map and let’s get started. Moving Around There are a number of way... Read More
GtkRadiant Editor Manual: Entities and Assets 3/21/2026 11:07:00 AM Add Comment What are Entities? Quake III Arena divides map components into two classes: World Geometry and Entities. World Geometry represents th... Read More
GtkRadiant Editor Manual: Installation & Set Up 3/14/2026 11:04:00 AM Add Comment Open the installer package and follow the instructions. You may install GtkRadiant anywhere you choose. Run GtkRadiant from the shortcut... Read More
GtkRadiant Editor Manual: Introduction & Minimum System Requirements 3/07/2026 10:00:00 AM Add Comment Preface The authors would like to thank the many supporters of Quake Engine editing who made this work possible. Several sections in the ... Read More