The Ubuntu Budgie project has published version 26.04 4/25/2026 03:28:00 PM Add Comment The Ubuntu Budgie project has published version 26.04 of its Ubuntu community flavour. Ubuntu Budgie 26.04 offers three years of support ... Read More
GtkRadiant Editor Manual: Working with textures 4/25/2026 03:25:00 PM Add Comment There are three skill and knowledge components to working with textures as they regard Quake III Arena . They are Texture creation, Textur... Read More
The Lubuntu project has announced the launch of Lubuntu 26.04. 4/24/2026 02:23:00 PM Add Comment The new long-term support release will receive security updates for three years. Lubuntu 26.04 ships with LXQt 2.3 and migrates some of it... Read More
Canonical has released Ubuntu 26.04 “Resolute Raccoon” which is a long-term support release 4/23/2026 01:06:00 PM Add Comment Canonical has released Ubuntu 26.04 which is a long-term support release. This mean the distribution will receive five years of free supp... Read More
GtkRadiant Editor Manual: Working with curve patches 4/18/2026 03:22:00 PM Add Comment Curve Menu Commands The next set of commands comes from the Curve Menu. Some are duplicated on the Patch Tool Bar. Cylinder (Menu: Cur... Read More
GtkRadiant Editor Manual: Working with Brushes 4/11/2026 02:01:00 PM Add Comment GtkRadiant is an open-source, cross-platform video game map and level editor originally developed by id Software and Loki Software. Base... Read More
GtkRadiant Editor Manual: Selecting and deselecting 4/04/2026 11:12:00 AM Add Comment The most basic interaction with the editor is selecting and deselecting objects and components. Everything else builds off from these comm... Read More
GtkRadiant Editor Manual: Map Building Basics 3/28/2026 11:09:00 AM Add Comment Once you have the editor installed and the preferences set, open the map and let’s get started. Moving Around There are a number of way... Read More
GtkRadiant Editor Manual: Entities and Assets 3/21/2026 11:07:00 AM Add Comment What are Entities? Quake III Arena divides map components into two classes: World Geometry and Entities. World Geometry represents th... Read More