Ubuntu is composed of many software packages, the vast majority of which are distributed under a free software license. The only exceptions are some proprietary hardware drivers.The main license used is the GNU General Public License (GNU GPL) which, along with the GNU Lesser General Public License (GNU LGPL), explicitly declares that users are free to run, copy, distribute, study, change, develop and improve the software. On the other hand, there is also proprietary software available that can run on Ubuntu. Ubuntu focuses on usability, security and stability. The Ubiquity installer allows Ubuntu to be installed to the hard disk from within the Live CD environment, without the need for restarting the computer prior to installation. Ubuntu also emphasizes accessibility and internationalization to reach as many people as possible.
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The Humble Indie Bundle or Humble Bundle is a collection of independently developed video games.

Saturday, December 25, 2010

A few days ago the Humble Indie Bundle 2 released. It contains five independently developed games including the universally acclaimed “Braid” puzzle and “Machinarium” adventure games. As with last year they upgraded the bundle after a certain amount of revenue was made. This year they included last year's bundle in its entirety for all people that bought it before a certain time and for everyone that pays more than the average.


The Humble Indie Bundle or Humble Bundle is a collection of independently developed video games that was originally offered on sale from May 4 through May 11, 2010. The collection, initially consisting of five games—World of Goo (2D Boy), Aquaria (Bit Blot), Gish (Edmund McMillen), Lugaru (Wolfire Games), and Penumbra: Overture (Frictional Games)—and later joined by a sixth game, Samorost 2 (Amanita Design), was offered in a "pay-what-you-want" manner, allowing buyers to decide how much they were willing to pay, as little as $0.01, for the package. Purchasers were also able to set how they wanted their money to be distributed between the developers and two charities, Child's Play and the Electronic Frontier Foundation. The games were available for Microsoft Windows, MacOS X, and Linux-based systems, and were digitally distributed without digital rights management (DRM) controls. The sale was able to raise over US$1 million within the week's offering, with nearly US$325k being donated to the charities; as a result of hitting the marker, the source code for four of the games was made available under the GNU General Public License.

A second pay-what-you-want Humble Indie Bundle sale was launched on December 14, 2010, and consists of Braid (Jonathan Blow/Number None Studios), Cortex Command (Data Realms LLC), Machinarium (Amanita Design), Osmos (Hemisphere Games), and Revenge of the Titans (Puppy Games). Charitable donations continue to go towards Child's Play and the Electric Frontier Foundation. The sale also cleared $1 million in sales within five days, and later into the sale, the contents of the first Humble Indie Bundle were added to the existing games.


Additionally yesterday they announced that “Revenge of the Titans” will become open source. This is similar to last year where “Gish”, “Aquaria”, “Lugaru HD” and “Penumbra Overture” went Open Source. However here the important part is that all of these titles went Open Source for their sourcecode only. This does not include the assets. I totally understand the motivation behind that and I welcome any open sourcing of games as it makes it a lot easier to dive into game development. This is similar to how Quake went Open Source after a while (under the restrictive GPL license). I have not checked each and every Open Source release from the Humble Indie Bundle so far but I think all of them are GPL 2 or 3 and none of them include any assets of the games.


Which I personally can totally understand but I find it a little bit sad. Mainly I find it sad because I don't care too much about the sourcecode. 


Motivations for Open Sourcing.

Why do people Open Source code in general? Looking at a lot of Open Source code I came in contact with I can probably assign each piece of code into one of four categories:


Working with Others
If you want to work together with other people, Open Sourcing code is a great idea. If you want to connect different systems it makes a lot of sense to make the communication interface open source so that everybody can work on that. I think the buzzword for that is probably “interoperability”.
Community Maintenance
If a company went out of business or is no longer maintaining a particular piece of software, projects are often opened for everybody.
Marketing
Some people open source code for marketing reasons. These releases come often with ridiculous strings attached to the license or are missing essential bits. At the very least, these projects are not noticed as Open Source projects, even if they are technically Open Source.
Because it makes sense
Certain things only make sense to be distributed as open source. Either because people expect it to be open source (like libraries for Python or other dynamic programming languages) or because there is just no reason to keep it closed. My stuff falls under this category for instance. None of the Pocoo projects would work in any way if they would not be Open Source.

Users of Open Source Code.

However, independently of that there are also motivations for using Open Source code. And that's actually the more tricky piece. There are people that use Open Source code for political reasons, for learning, because they are the best solution available or because they like the fact that they have access to the code and are more flexible that way.


Political Reasons
The Free Software Foundation, the majority of the people working on the GNU projects and more are probably doing their development for political reasons. They write the software for the sake of the software being free. Those are noble reasons but quite irrelevant for the rest of the world unless those tools become the best tools available.
Learning
Whenever I try to learn something new that relates to programming, I will try to either study similar Open Source code upfront of compare my own code with it. That works quite well independently of whatever license the code is under, because things I do for the sake of learning are usually not released to other people. And even if I would release that code, I have no troubles using a matching license.
Best Solution Available
Apple for instance chose the GCC compiler toolkit because it was the best one available for the price. Apple's motivation was that they can distribute the compiler to anyone as cheaply as possible. At the same time however Apple was always terribly afraid of the “must remain open” part of the license. They would much rather have a license without that clause attached. That might also explain a lot why they invest a lot of time and money into the development of the LLVM infrastructure and the clang compiler that is based on it.
Working with Others
This might actually be the only part where the reasons for open sourcing match perfectly up with the user's reasoning. If you want to work together the lines between user and developer blur. It's very likely that contributions will come from both sides with the intent to make the system better. Unless of course one side wants to harm the other one, but then one can hardly speak about “working together” any more.

In An Ideal World …

So as mentioned earlier the Humble Indie Bundle campaign managed to convince developers to send a “Thank You” to the community by releasing the code under open source licenses. The motivation there is both a marketing reason (might convince other people to spend more money) and because it made sense for them. They earned a lot of money with that and they can strengthen the trust with the community by giving back.


Now in an ideal world they could open source everything, but that won't work in practice. From what I have seen it is very hard to make a living just from independent game development. If you would give away all your assets you are basically removing any reason for people to still buy the game. Even with the income spike of the Humble Indie Bundle it's not very likely that the developer will have enough money to create another game. At least not with a reasonable buffer in case times become rough. Giving away everything under an open source license does not seem to be a wise step.


But who would be the users of such Open Source game? The average gamer does not have anything from available sourcecode. Except for maybe a few modifications more that wouldn't have been possible without access to the source. Maybe also a few bugfixes more for issues the original developers could not reproduce. People that want to earn money with a derived game can't use it obviously. These open source releases are all under the GPL license. No sane developer that wants to sell software would attempt to base his game on a GPL software when there are no commercial licensing terms available. And if there are, there are better engines available then the ones these developers wrote for themselves. Not because they wrote bad software — not at all — but because they wrote engines for their specific games. Those were never designed to be used for arbitrary games unlike real commercial engines. Even if you would accept the GPL licensing terms you could never ever bring your game to a mobile console, the XBOX 360 or something similar. These systems are fundamentally incompatible with the GPL's license terms.


So this pretty much leaves people that want to learn game development or people that would write open source games for political reasons. And on top of that: people that profit from the available code for better mods (the hardcore community of the game).


I personally would love to actually have the photoshop/gimp etc. source files for the assets to see how those were created. I don't care too much about the actual license of those. I wouldn't have any problems with a non open source license like a creative commons noncommercial/attribution one. However if people would want to create a real Open Source version of the game, they could do that step by step. And seeing how much work went into the assets of these games I doubt a true Open Source version would be ready before the developer creates it's next game. It's even questionable if these derived games would even have the same quality as the original one.


The most interesting part here however is piracy. What are piracy rates for indie games? Something way above 80% last time I looked. That's a damn lot. The fact that independent developers make any game seems to be that they have a trustworthy community that honors their achievements in game design and artstyle. Independent developers don't have the money (and don't want) to sue people downloading pirated copies from their favorite bittorrent tracker. From that point of view, it does not matter if a gamer downloads the game for free on a website that uploaded a compiled version of the open sourced game or from piratebay.


I am quite sure that with a carefully crafted license one could still sell the game and also have it under an Open Source-ish license. 


The Issue is a Cultural One.

The core issue here however is not that the assets are special: the assets are not more special than the code is. But one needs both to do something with it. And people chose to open source the code and not the assets for two simple reasons:


  1. Assets are visible to the player. The player can't see the code, but the player can see the 3D models, textures. The player can listen to the music, hear the sounds and more.
  2. Programmers love Open Source, Artists not so much.


I find that very interesting. It's not hard to spot an engine by its characteristics even if you don't have access to the code. A lot of quake engines don't even try to hide their origin and still provide the same console commands and movement behavior. The Unreal engine can be easily noticed from looking at the file system and depending on the version of the engine and the environment it's running in, you can tell it by the way it loads textures.


And programmers always modify the engine to do something new with it. Just using something unchanged is uninteresting. I don't think this is unique to programmers, that's how we work as humans. I think if one would release the assets instead of the source code under an open source license we wouldn't suddenly see the same unmodified textures, sprites and models appearing in every single open source game. But what we might see are more people opening those up in their 3D programs and playing around with them.


We as programmers often grew up in Open Source environments. Yet we do understand that Open Source code does not necessarily mean we make money from it. Only if we're lucky and use the downsides of open code to our advantage. We have so many Open Source projects that we can't even count them.


But what about artists? Yes there is Jamendo and a few other places where you can find Creative Commons licensed music, but the general consensus is that once you're known, you move away from it. The few people I know that make music never every consider giving away music. And from the well known musicians only Trent Reznor comes to mind when talking about Creative Commons licensed music.


The whole modding community for computer games to a large degree consists of people doing 3D models, textures, mapping and more. Very few of these mods are actually released with sources. They don't even have any kind of license attached most of the time. Yet they depend on the ability to remix an existing game.


Independent developers often claim to make up for their smaller budget with deeper game concepts and stories. And looking at games like “Braid” I can only agree with that. However what about stepping into a new direction the next time you open source something, and actually share the assets too? Maybe on a game where the financial hit wouldn't be too terrible. I don't think anyone actually attempted having an open source game that at the same time still sells.


And if that does not work out, why not open source assets and music instead of the code? Especially if the assets require attribution, there is no reason why it shouldn't drive traffic back to the original creators.


And with that: Happy Christmas everybody and a big “Thank You” to the independent game community and all people behind the Humble Indie Bundle. Indie games are what brought me back to graphic programming because they show that even with a limited budged and simpler artstyle you can create great games. And without realization that I wouldn't have learned a whole lot new things over the last few months.



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Dasher is a competitive text-entry system wherever a full-size keyboard cannot be used .

Sunday, December 19, 2010

Dasher is an information-efficient text-entry interface, driven by natural continuous pointing gestures. Dasher is a competitive text-entry system wherever a full-size keyboard cannot be used .

This package contains various arch-independent data files for dasher:

* alphabet descriptions for all languages
* letter colours settings
* training files in all languages

OPTIONS

       dasher takes the following options:

-o Dasher will appear without a text edit box and will default to
entering text into other windows.

-p Dasher will open a preferences window and not the main window.

-s Dasher will output the entered text to stdout whenever stopped.
Only text entered since the last stop will be output.

-w Whenever Dasher is stopped, the time taken, number of characters
entered, and number of bits of information will be displayed,
along with ratios of these quantities.

USAGE

       After  startup,  Dasher  will present the user with a window containing
two major sections. The top portion is the edit box - text entered via
Dasher will appear here, and the text may also be edited directly. The
bottom portion is the main Dasher interface and will display a blank
background with a column of letters on the right hand side. Clicking
the mouse button will start the model, and the screen will zoom towards
the point underneath the mouse pointer. To select a letter, move the
mouse pointer into it and watch how it zooms underneat the crosshair.
Within the selected letter, a new column of letters will appear. Move
the pointer over one of these letters to select it as the next letter.
To correct mistakes, move the mouse pointer to the left of the
crosshair and Dasher will zoom out allowing you to select new letters.

MENUS

   File
New Restore Dasher to the state it was in when started

Open Read a text file into the Dasher edit box for further editting

Save Save the contents of the Dasher edit box to a file

Save as
Save the contents of the Dasher edit box to a file chosen by the
user

Append to file
Add the contents of the Dasher edit box to the end of a file
chosen by the user

Import training text
Use a file to further train Dasher (for instance, a training
file containing scientific terms to add to the initial English
training). Training files must be UTF-8 encoded.

Exit Quit Dasher

Edit
Cut Remove the highlighted text from the edit box and copy it to the
clipboard

Copy Copy the highlighted text from the edit box to the clipboard but
don’t remove it

Paste Paste the contents of the clipboard into the edit box at the
position of the cursor

Copy all
Copy the entire contents of the edit box to the clipboard

Select all
Highlight all of the text in the edit box

Options
Preferences
Opens the preferences dialog (see THE PREFERENCES DIALOG below)

Edit font
Choose the font used in the edit box

Dasher font
Choose the font used in the Dasher canvas

Dasher font size
Choose the size of the font used in the Dasher canvas

Reset fonts
Reset the fonts back to the defaults

Enter text into other windows
Make Dasher enter text into the currently focused window.
Requires Dasher to have been built with Note that some languages
will only work correctly if XFree 4.0.2 or higher is being used.

Control mode
Provides a control node at the bottom of the screen. This allows
various tasks to be performed inside Dasher, such as editing the
text written, speaking entered text and stopping or pausing
Dasher. If compiled with and using a desktop supporting the ATK
accessibility framework, compliant applications will have their
menu trees exported to Dasher and these may be accessed via this
node.

Help
About Dasher
Display information about the current version of Dasher

THE PREFERENCES DIALOG

       The preferences dialog is split into several panes.

Alphabet
Choose a different alphabet. Dasher will automatically retrain itself
if the alphabet specified training file is present

Colour
Choose a different colour scheme.

Control
Alter various control options

One dimensional mode
Map the Y position of the mouse to a 2 dimensional position on
the Dasher canvas (useful for limited mobility users)

Eyetracker mode
Similar to one dimensional mode, but behaves normally except at
the right-hand side of the canvas. Designed for eyetracker
users.

Start on left mouse button
The left mouse button will toggle Dasher between running and
paused state

Start on space bar
The space bar will toggle Dasher between running and paused
state

Start with mouse position
When paused, Dasher will display a red box. If the pointer is
held in the red box until a yellow box appears, and then in the
yellow box until it vanishes, Dasher will start. This allows
users with no button input to start and stop Dasher.

Copy all on stop
Toggle whether the current text is automatically copied to the
clipboard when Dasher is stopped

Speak on stop
Toggle whether the newly entered text should be spoken when
Dasher is stopped. Requires --with-speech to have been used
during Dasher configuration and building.

Pause outside window
Toggle whether Dasher pauses if the mouse cursor is moved
outside the Dasher window

View
Orientation
Change the relative position of the letters to the crosshairs.
Alphabet Default will allow alphabets to set this automatically.

Show toolbar
Toggle whether or not the row of buttons at the top of the
window is displayed

Show speed slider
Toggle whether or not the speed slider at the bottom of the
window is displayed

Show mouse position
Toggle whether Dasher should draw a box showing the logical
position of the mouse cursor

Draw line between crosshairs and mouse
Toggle whether Dasher should draw a line between the crosshairs
and the logical mouse position

Draw box outlines
Toggle whether Dasher should draw a box outline around every box
it draws

Change colour scheme automatically
Alphabets may provide a preferred colour scheme. If this option
is enabled, Dasher will automatically change to it.

Advanced
Smoothing
The greater the smoothing value, the greater the uniformity of
the box sizes. This will reduce the predictive capabilities of
Dasher, and so may reduce writing speed.

Timestamp new files
Include the time at which a file is saved in the filename

Distance from centreline for start on mouse position
Controls the distance from the centre of the Dasher screen that
the mouse position start boxes will appear.

Number of pixels that should cover the entire y range
Controls how many pixels of input should correspond to complete
coverage of the Dasher canvas. Only used in one dimensional
mode.

CONVERTING TRAINING FILES TO UTF-8

       Dasher  requires  that  training  files be in the UTF-8 format, whereas
most text files are likely to be in ISO-8859 format. This doesn’t
matter for plain text, but accented characters are encoded differently.
In order to convert them, use the iconv(1) program. For instance, if
your training file is in ISO-8859-1 format (Western European), run

iconv -f ISO-8859-1 -t UTF-8 trainingfile >newtrainingfile

FILES

       /usr/share/dasher/
System-wide configuration files
~/.dasher
User configuration files

dasher will utilise data from both of these directories. Training texts
from both will be used, allowing users to add their own training data
to the system wide data

alphabet*.xml
The files defining the alphabets available to Dasher
colour*.xml
The files defining the colour schemes available to Dasher
train*txt
Files containing the training data used by Dasher. These are
UTF-8 encoded text and should contain a representative sample of
the relevant language.


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45 Best Social News Websites: Get More Traffic.

Social bookmarking is a method for Internet users to organize, store, manage and search for bookmarks of resources online. Unlike file sharing, the resources themselves aren't shared, merely bookmarks that reference them.

Descriptions may be added to these bookmarks in the form of metadata, so users may understand the content of the resource without first needing to download it for themselves. Such descriptions may be free text comments, votes in favour of or against its quality, or tags that collectively or collaboratively become a folksonomy. Folksonomy is also called social tagging, "the process by which many users add metadata in the form of keywords to shared content".

In a social bookmarking system, users save links to web pages that they want to remember and/or share. These bookmarks are usually public, and can be saved privately, shared only with specified people or groups, shared only inside certain networks, or another combination of public and private domains. The allowed people can usually view these bookmarks chronologically, by category or tags, or via a search engine.

Most social bookmark services encourage users to organize their bookmarks with informal tags instead of the traditional browser-based system of folders, although some services feature categories/folders or a combination of folders and tags. They also enable viewing bookmarks associated with a chosen tag, and include information about the number of users who have bookmarked them. Some social bookmarking services also draw inferences from the relationship of tags to create clusters of tags or bookmarks.

Many social bookmarking services provide web feeds for their lists of bookmarks, including lists organized by tags. This allows subscribers to become aware of new bookmarks as they are saved, shared, and tagged by other users.

As these services have matured and grown more popular, they have added extra features such as ratings and comments on bookmarks, the ability to import and export bookmarks from browsers, emailing of bookmarks, web annotation, and groups or other social network features.

Here is an article that I have, a compilation of the best social news websites that you can find on the internet. Oh wait, have you ever heard of social news? Let me give you first an overview about this thing.

Social news refers to websites that are very much in the trend of online community today, wherein users visit these sites to submit and vote on the news, stories, media such as images or other links posted on the site.


Basically, these social news websites that I am talking about here does one thing: to attract. Not only these give quick access with different contents, you can also connect yourself with the discussions on every topics posted. For bloggers, these sites are very much useful as great sources of traffic, as well as with users who are into viral marketing.

You can see a lot of social news websites on the internet. Most of them cover wide range of topics, and examples of this are Digg, Reddit and Mixx. Others have specific topics, those are popularly called, niche social news websites. There are also social websites that compiles bookmarks of users to share it to other users. You can find more examples on each type below. I compiled here not only social news websites that are about design or technology, but also social news websites about different topics such as entertainment, fashion, environment, politics, etc.

1. Digg

Digg is a social news website that is founded by Kevin Rose. In this site, the members vote the news, stories, and the like either up or down. When a person diggs, it means you promote the specific link. Mostly, the topics you can find on this website are about entertainment, technology, politics and others. It also has a section for videos and images.

2. Reddit

Reddit is owned by Condé Nast Digital and the users of this social news website are called redditors, sounds cool huh? This popular website contains different kinds of news, and it also has section of topics called subreddits that focus on topics such as politics, programming and business. This also has a feature wherein users receive karma for submitting popular articles.

3. Designbump

Designbump is a social news website that is dedicated for designers. Aside from it has a user-friendly interface, this cool website gives you the way to promote your website and boost traffic by adding the simple tools they provided on your site.

4. Mixx

Mixx offers general topics you can share and find relating to business, technology, sports and many more. You can use this social news website to tailor your content categories, tags, specific users and groups.

5. Delicious

Delicious is a social bookmarking website where you can share, store and discover great bookmarks. With this website, you can easily share those bookmarks with your friends, colleagues and students. Try it, it is free to use!

6. Design Float

Design Float is a niche social news website that covers the topic, design. It is one of the leading social news website over the web.

7. Pixel Groovy

Pixel Groovy is a community driven website where you can find and share computer learning resources and tutorials. The goal of this website is to create a place where people, especially designers can find reliable and informative resources.

8. Plime

I find Plime a very interesting social news website. Here you can edit weird or any links you find very interesting. Users also earn what they called, karma when other members vote on their actions.

9. Now Public

Now Public is a social news website that is focused on the citizen journalism. Each user who joins the site has their own profile blog where they can upload their videos to share, images and even news.

10. Care2

Care2 makes a difference from others because it focuses more on environment topics. Also, it has a service where you can shop and portion of the sales is donated for environmental causes.

11. NewsCloud

Are you a Facebook addict and loves to update yourself with the things going on around you with different news? Why don’t you try NewsCloud? NewsCloud provides software solutions for Facebook where it is possible to that you can share news, stories on your Facebook page or profile.

12. SWiK

SWiK gives users resources for open source software. This website contains information, guides and news about thousands of open source projects.

13. Sphinn

A social website where you can search and interact with marketers. This allows you to share and discover news and stories, take part with the discussions, and discover events of interest and network with other users.

14. Metafilter

Metafilter is a community weblog wherein users share links and discuss interesting links, websites or topics.

15. Slashdot

Slashdot, a site that sends a large traffic, covers mostly topics that is related to technology but also has several topics you can search on. You can also submit news, stories and if they are approved, they will be published on the site.

16. EarthFrisk

EarthFrisk is a social news website that combines social network and group features with a digg-style voting depending on the topics that you want such as politics, health, entertainment and business.

17. Kirtsy

For users who are searching for a social news website with several topics to explore on, technology, entertainment, design, food, then kirtsy is the best site for you. Name it, they have it.

18. Entirely Open Source

This website is entirely an open source social news website. It features open source news, tips, inspirations and the like from projects and communities all over the web.

19. Free Software Daily

Free Software Daily is designed for users, who are in search of free and open source software community with news, articles depending on your interest.

20. Dzone

Dzone is a website that has a compilation of links shared by its users dedicated for developers. Mostly topics covered here are about web design and programming.

21. Tweako

A user-powered social news website that provides guides, tutorials, news about computer, technology, and the internet.

22. Blog Engage

Engage with bloggers by submitting your blog articles in this website, then it will be reviewed by all users and will be promoted by the administrator or the visitors of the website.

23. I Am Bored

Are you bored? Try to visit this social news website that covers several and general topics that focuses on weird and offbeat news.

24. Chictini

Chictini is a social news website that covers everything you want to know about fashion. So basically, it is for women who are into the world of fashion and style.

25. Small Business Brief

This is a niche social news website that focuses on small business topics including marketing, sales, management and entrepreneurship.

26. Auto Spies

Are you a car lover? Be updated with different news and find reviews and photos of different automotive and vehicles.

27. Grow News

Grow News a social green news website where members can submit and share to others their interesting green news stories.

28. I Like Totally Love It

This website which has a cute domain name gives users to post products they purchase online and members can vote on each if they love it or not. Top loved products are the ones posted on the front page of the site. As what the mission of the website says, democratize marketing. For them, shopping is democratic. No one here should be pushed to market a product.

29. Value Investing News

Want to be updated with stock and investment news? Join in the community of Value Investing News. In here, you can submit your news or stories and bid on which to publish on the front page.

30. Technorati

Technorati is designed help bloggers succeed by collecting, highlighting, and distributing on the global online conversation. A blog search engine that caters different niches such as business, technology, sports, politics, etc.

31. Clipclip

Have you ever created a scrapbook? Where you will cut out articles and photos then paste it on your scrapbook? So basically that’s how clipclip works, the difference is this one is online. When you find something on a website, highlight it, then use their tool to add it on your online scrapbook.

32. Newsvine

Newsvine is a social news website that is a community driven news, stories and opinions. Users of this site have their own blogs where they can write articles and interact with other users by commenting on other stories.

33. Daytipper

Daytipper is an online resource for useful advice, tips, tricks, techniques and hints you can learn about buying, grooming, selling, etc. This is dedicated mainly for women, especially for mothers. But others can also grab some good tips here, too!

34. Tipstrs

This social news website is a collection tips, hints and advice given by different users on several categories.

35. DotNetKicks

This community-based social news website, DotNetKicks.com, specialized in development techniques, programming tools and technologies most especially about .NET and ASP.

36. Tip’d

Tip’d is a website that is dedicated for users who love reading articles about finance, investments and business. Users of this site can vote on stories by clicking the “Tip it” button and also you can comment on the links on each story.

37. Stylehive

Stylehive is an online community for people who loves fashion, style and shopping. In here, you can view style muses and follow them to discover their latest fashion.

38. Dealigg

Are you the type of person who likes buying bargains? Then Dealigg is the best website for you. As what they would describe their website, it is a social bargain hunting. The objective of this website is to publish the most voted style or products with the best of online shopping such as Amazon, Buy.com that are on bargain. The good thing about this social news website is it is run by shoppers and is updated every now and then.

39. Fark

Fark is not a web blog. It is a news aggregator and an edited social networking news site. Users submit news from different websites and with different topics, and then Fark picks funny and weird news and not-news of the day.

40. Muti

Muti is a social website that is dedicated to the content of interest to Africans or those interested in Africa. Africans and other interested people can vote on each link if they like it or not.

41. Inbound

Inbound Marketing is a community for marketers. It is a place where you, marketers can learn, interact and share your knowledge with one another.

42. Linkfilter

As what the name of the website implies, it is a link filter. Users of this social website give their comments and rank each links on many levels. Great thing about this website is it is moderated by the users itself.

43. BuzzFlash

BuzzFlash is a user-driven progressive political news website that allows you to submit a story that may be reviewed by all visitors and let them vote if it will be prompted on the front page or not. When you submit a story, it remains in the pending Buzz queue until it receives enough votes to be promoted to the main page.

44. P2PViNE

P2PViNE is a social bookmarking news site that gives latest news in file sharing news and peer-to-peer information.

45. TreeHugger

TreeHugger provides news, solutions, and product information that are about the environment. It is the leading media outlet dedicated to driving sustainability mainstream.


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