News about the Editor
QERadiant.com
Qeradiant.com is the official site for the id editing tool that was the predecessor of GtkRadiant.
http://www.qeradiant.com/
MapCenter
A great online forum based resource for models, skinning, textures, and mapping in many different games.
http://www.map-center.com
Quake3World.com
Looking for a heavily trafficked message board where questions often get answered by the id designers? Look no further than the community section of Mplayer's Quake3World.com. http://www.quake3world.com/
Editing Tutorials
These tutorials are located at several sites that have been around for a while, and may continue to be around.Tram Design
http://www.planetwolfenstein.com/tramdesign/index.html
Tutorials and files for Return To Castle Wolfenstein editing.
Claudec's Lair of Shaders
http://www.claudec.com/lair_of_shaders/
Numerous tutorials on editing subjects.
RiceBug.Com
http://ricebug.qeradiant.com/
Some good tutorials on GtkRadiant (the Quake 3 editor) and QERadiant (the Quake 2 editor).
RUST - Game Design.net
http://www.gamedesign.net/
RUST has been a prime source for Quake engine editing for some time.
Editing Tools
GenSurf
http://tarot.telefragged.com/gensurf/index.shtml
GenSurf is a "natural" terrain creation tool that converts a grayscale bitmap into a web of triangular brushes or curve patches. Used with care, it can make some very interesting irregular surfaces.
Milkshape 3D
http://www.swissquake.ch/chumbalum-soft/home.html
This is a shareware editor for 3D models. Support for Quake III Arena's native md3 format is forthcoming.
Quake 3 Arena Shader Editor
http://www.larian.com/rat/q3ase.html
This is a tool for editing shaders. It allows you to construct the shader in realtime, seeing what works you build it.
Prefab Sources
Gamedesign.net Prefabs
http://prefabs.gamedesign.net/game.php3?game_id=13&num=0
This Rust's source for prefabricated map plug-ins. These here are in the form of .map files instead of Quake III Arena's native .pfb format.
Quake Prefab Park 2
http://www.planetquake.com/qpp/qpp2/
These are prefabs designed for use with Quake and Quake 2, which means the ones with movement or action gimmicks most likely will not work. And of course, you'll need to retexture anything you find here if it's not a Quake III Arena prefab.
Texture Sources
The following sites include shader documents, downloadable textures, tutorials or links to tutorials on making your own.Shaderlab - Robot Life
http://www.shaderlab.com
This site has a nice selection of textures and shaders to go with them.
[h f x]
http://www.planetquake.com/hfx/
This is a fantastic source for textures and shaders as well.
Mean Arena
http://www.planetquake.com/meanarena/Q3_textures.html
This site has a few texture sets to choose from.
Quake III Arena Shader Manual
http://www.planetquake.com/polycount/resources/quake3/tutorials.shtml
http://www.quake3world.com/files/Q3Ashader_manual.doc
This is the official id documentation of Quake III Arena shaders. The second source is a download.
Texture Forest
http://www.planetunreal.com/forest/main1.html
It is possible to learn some tricks from artists who work for that "other" game engine.
Map Object Model Sources
F.P.S.
http://fps.brainerd.net/
Tons of Quake 3 stuff. The best part though is the map models section. A whole lot of them at this site.
Polycount
http://www.planetquake.com/polycount/resources/quake3/index.shtml
This link takes you to the resource page for Quake III Arena modeling.


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