Adanaxis is fast-moving first person shooter set in deep space, where the fundamentals of space itself are changed.
By adding another dimension to space this game provides an environment with movement in four directions and six planes of rotation. Initially the game explains the 4D control system via a graphical sequence, before moving on to 30 levels of gameplay with numerous enemy, ally, weapon and mission types.
Features include simulated 4D texturing, mouse and joystick control, and original music. Screenshots, movies and further information are available at http://www.mushware.com/.
Hardware-accelerated 3D is recommended, ideally with support for OpenGL Shading Language.
History
The 4D aspects first appeared in the game in 2005.
Licensing
The game is distributed under Mushware Software License version 1.4, which refers to GNU GPL 2, public domain, proprietary and a number of other licenses.
The commercial version sold from the author’s website contains some encrypted non-free media. There is also a piece of non-free code (MushSecret.cpp) needed only to work with those files.
Availability
The author submitted to free operating systems repositories a free GPLv2-compatible version of Adanaxis with those media and code removed. They include at least Debian (since lenny/sid)(maintained by Debian Games Team, uploaded by Barry deFreese), Fedora (7, 8, 9), Ubuntu (since hardy)
Gameplay
4D
Adanaxis is designed to minimise the visibility and impact of 4D on the player. With just one extra control required, the game looks and plays a lot like a 3D shooter, with another aiming stage added on.[1]
It uses 3D for rendering, and things like explosions, planets and galaxies look “normal”.
But other objects are rendered, very roughly, as projections of 4D objects on the 2D screen.[6] In the game manual, the author says he didn’t yet figure out how to implement real 4D and 4D explosions without making the game require a thousand times more processing power.[1]
Aiming
Targeting is helped by 3 color markers moving around the crosshair.
* Red: x axis. Move mouse left/right to aim
* Green: y axis. Move mouse up/down to aim
* Blue: z or hidden axis. Move mouse left/right whilst holding down the right mouse button or space bar to aim
Weapons
* The basic Plasma Spitter is self-recharging but does minimal damage. Projectiles are guided, so once your crosshairs have registered a target (by turning blue or
red) these projectiles will be guided to that target. The Machine Cannon provides more rapid fire than the base weapon. Damage is minimal and projectiles are unguided. Useful at close to medium range on lightly armoured targets.
* The short range Plasma Flak variant of the Spitter. Very effective at point blank
range or in a target-rich environment.
* The Machine Cannon provides a rapid rate of fire that overwhelms its target
quickly. It also rapidly exhausts its ammunition. Heavy Cannon projectiles are simple and effective. Dense and fast moving, their repeated impact does enormous damage and can rapidly destroy targets.
* The range and power of Beam Artillery makes it ideal for long-range
engagements. There is a downside to that power - it will destroy anything that the target is carrying along with the target.
* Guided Ordnance is a medium range guided missile.
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By adding another dimension to space this game provides an environment with movement in four directions and six planes of rotation. Initially the game explains the 4D control system via a graphical sequence, before moving on to 30 levels of gameplay with numerous enemy, ally, weapon and mission types.
Features include simulated 4D texturing, mouse and joystick control, and original music. Screenshots, movies and further information are available at http://www.mushware.com/.
Hardware-accelerated 3D is recommended, ideally with support for OpenGL Shading Language.
Download Source Package adanaxisgpl:
- [adanaxisgpl_1.2.5.dfsg.1-1.dsc]
- [adanaxisgpl_1.2.5.dfsg.1.orig.tar.gz]
- [adanaxisgpl_1.2.5.dfsg.1-1.diff.gz]
Adanaxis is available as a number of binary packages. The generic packages are intended to run on most distributions. Choose RPM if you have an RPM-based distribution (ArkLinux, Fedora, Mandriva, Red Hat, SUSE, Yellow Dog) and dpkg if you have a dpkg-based system (Debian, Knoppix, Linspire, Ubuntu, Xandros). Chose 32 bit unless you have a 64 bit processor and have installed a 64 bit distribution. Note: This package has been known to crash X-windows with some graphics drivers. Please save any open work before running.
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If you have a Mandriva 2007.0 or Debian 4.0 distribution you can also use one of these more specific packages. Ubuntu users should install the Debian package.
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If you can't find a package here that works on your system please post details of your distribution to this thread. For support and to report bugs, please post here. If you'd like to build from source, GPL releases will be along towards the end of July 2007. These will contain source code but not the commercially-sourced graphics and audio (because of the distribution terms of that content). |
The 4D aspects first appeared in the game in 2005.
Licensing
The game is distributed under Mushware Software License version 1.4, which refers to GNU GPL 2, public domain, proprietary and a number of other licenses.
The commercial version sold from the author’s website contains some encrypted non-free media. There is also a piece of non-free code (MushSecret.cpp) needed only to work with those files.
Availability
The author submitted to free operating systems repositories a free GPLv2-compatible version of Adanaxis with those media and code removed. They include at least Debian (since lenny/sid)(maintained by Debian Games Team, uploaded by Barry deFreese), Fedora (7, 8, 9), Ubuntu (since hardy)
Gameplay
4D
Adanaxis is designed to minimise the visibility and impact of 4D on the player. With just one extra control required, the game looks and plays a lot like a 3D shooter, with another aiming stage added on.[1]
It uses 3D for rendering, and things like explosions, planets and galaxies look “normal”.
But other objects are rendered, very roughly, as projections of 4D objects on the 2D screen.[6] In the game manual, the author says he didn’t yet figure out how to implement real 4D and 4D explosions without making the game require a thousand times more processing power.[1]
Aiming
Targeting is helped by 3 color markers moving around the crosshair.
* Red: x axis. Move mouse left/right to aim
* Green: y axis. Move mouse up/down to aim
* Blue: z or hidden axis. Move mouse left/right whilst holding down the right mouse button or space bar to aim
Weapons
* The basic Plasma Spitter is self-recharging but does minimal damage. Projectiles are guided, so once your crosshairs have registered a target (by turning blue or
red) these projectiles will be guided to that target. The Machine Cannon provides more rapid fire than the base weapon. Damage is minimal and projectiles are unguided. Useful at close to medium range on lightly armoured targets.
* The short range Plasma Flak variant of the Spitter. Very effective at point blank
range or in a target-rich environment.
* The Machine Cannon provides a rapid rate of fire that overwhelms its target
quickly. It also rapidly exhausts its ammunition. Heavy Cannon projectiles are simple and effective. Dense and fast moving, their repeated impact does enormous damage and can rapidly destroy targets.
* The range and power of Beam Artillery makes it ideal for long-range
engagements. There is a downside to that power - it will destroy anything that the target is carrying along with the target.
* Guided Ordnance is a medium range guided missile.
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